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Scherbaum Maximilian
BattleArena
Graph
bc2dbb65301f9d110f7ee4f9b379dc584597bd75
Select Git revision
Branches
12
DataBase
LocalGameplay
MultiplayerDevelopment
development
main
default
protected
map
mapcreator
multiplayerIntegration
overhaul
player
sound
ui
Tags
20
v1.0.6
v1.0.5
v1.0.4
v1.0.3
v.1.0.2
v.1.0.1
v1.0.0
v0.7.4
v0.7.3
v0.7.2
v0.7.1
v0.7.0
v0.6.4
v0.6.3
v0.6.2
v0.6.1
v0.6.0
v0.5.1
v0.5.0
v0.4.8
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update: gameplay stats tracking
Update: AzureDB.java (fixed faulty method)
fix(gamestate): fix gamestate not setting when game over
Merge branch 'development' of gitlab.mi.hdm-stuttgart.de:ms622/battlearena into development
style(all): clean up mess
Update .gitlab-ci.yml
Update: Clean Code and removed 1 explosion Frame
Update .gitlab-ci.yml
update: new character textures and removed rendering of colliders
FiX: Tests for MusicPlayer are Passing
eb093: fix: gamescene in Multiplayer is now visible
Merge branch 'development' into DataBase
Merge branch 'development' of gitlab.mi.hdm-stuttgart.de:ms622/battlearena into development
update changelog
Update: DamageTaken and Death Sound
v0.7.0
v0.7.0
eb093: update: added explainations to server
MultiplayerDeve…
MultiplayerDevelopment
eb093: fix: update methods
Fix: Heart PickUp Sound
ADD: Wood destruction file
UPDATE: Paths
Merge branch 'ui' into 'development'
Merge branch 'LocalGameplay' into 'development'
resolve merge conflict
update(loading screen): add loading tips
Merge branch 'sound' into 'development'
v0.6.4
v0.6.4
Abandonnned Threadripping Softwaremodule :)
Merge branch 'ui' into 'development'
v0.6.3
v0.6.3
update(ui): remove local create scene
feat(game scene): add game over overlay
feat(game scene): add game over overlay
Merge branch 'development' into LocalGameplay
update: ability to track if the game is over
UPDATE: VolumeClass for SoundEffects
UPDATE: Walk effects in Extra Thread
Changed sounds to SFX once
Update: BombPlacementRate Item bombplacement reduction and ignoring exception
Fix: cancellation of Bomb Sound
Fixed: Bombs not spawning and Marker disappearing while other Bomb is spawning, -> But creates Exception
Fixed: Bombs not spawning and Marker disappearing while other Bomb is spawning, -> But creates Exception
fix: inverted boolean in ConnectionHandler
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