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Scherbaum Maximilian
BattleArena
Graph
96e1501a03bfdfc0716d7562c35ad4322f5506fe
Select Git revision
Branches
12
DataBase
LocalGameplay
MultiplayerDevelopment
development
main
default
protected
map
mapcreator
multiplayerIntegration
overhaul
player
sound
ui
Tags
20
v1.0.6
v1.0.5
v1.0.4
v1.0.3
v.1.0.2
v.1.0.1
v1.0.0
v0.7.4
v0.7.3
v0.7.2
v0.7.1
v0.7.0
v0.6.4
v0.6.3
v0.6.2
v0.6.1
v0.6.0
v0.5.1
v0.5.0
v0.4.8
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eb093: update: fixed server.java, added Tests
Merge branch 'ui' into 'development'
v0.5.0
v0.5.0
feat(skin selection): implement player skin selection
update(controller): add logging
Clean Code and Add: Drop of ArmorItemFrame with no logic yet
Fixed: Blastradius Power up now works as intended
Fixed: Blastradius Power up now works as intendedqssdwd
So then... Fixed: Exception by reverting to a older commit that introduced a new explosionList that somehow makes it work, i guess for now.
style(controller): reformat code in controller package
Merge branch 'ui' into 'development'
v0.4.8
v0.4.8
fix(game scene): fix animation timer too fast for high fps
Added: new/changed png's of Item Armor/Shield
Added: new png's of Items
update(ui): change background image #14
resolve merge conflict
Merge branch 'development' into 'sound'
HOTFIX: Programm was still running, after its being closed
v0.4.7
v0.4.7
update README
fix(ui): fix weird drop down menu behaviour
Merge branch 'ui' into 'development'
v0.4.6
v0.4.6
fix(music player): fix game state not setting when credits are playing
fix(ui): fix backgorund image
fix(easter egg): fix counter not updating #20
Merge branch 'sound' into 'development'
v0.4.5
v0.4.5
FIX: Adaption of SoundEffects-Volume #22
Merge branch 'sound' into 'development'
Merge branch 'development' into 'sound'
ADD: Break Sound, UPDATE: ACCESS Modificator
hotfix: NullPointerException when creating map with dark lands biom selected
v0.4.4
v0.4.4
update: game music and licenses
Added: ShieldItemframe Animation that does not yet have logic.
Update: Classes for Clean Codecand TODOS as problems
Update: Classes for Clean Code
Add: Explosions spawn now after bomb first explodes, not at the same time anymore. Moved most of the bomb logic into Bomb.java Class
FIX: Empty List to ensure none of the previous elements are in the list
ADD: SFX: Bomb Sound #22
ADD: SFX: Walking, HIT, Heal, Sword Swing #22
update: cinematic intro #17
Merge branch 'ui' into 'development'
v0.4.3
v0.4.3
Add: Start of Explosions spawning after bomb first explodes, not at the same time anymore, finally.
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