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Created with Raphaël 2.2.018Feb1615231Jan29282726252423222120191817161514131211109876432131Dec29262524232221201918171614131110987654130Nov2928272625242322212016157eb093: update: fixed server.java, added TestsMerge branch 'ui' into 'development'v0.5.0v0.5.0feat(skin selection): implement player skin selectionupdate(controller): add loggingClean Code and Add: Drop of ArmorItemFrame with no logic yetFixed: Blastradius Power up now works as intendedFixed: Blastradius Power up now works as intendedqssdwdSo then... Fixed: Exception by reverting to a older commit that introduced a new explosionList that somehow makes it work, i guess for now.style(controller): reformat code in controller packageMerge branch 'ui' into 'development'v0.4.8v0.4.8fix(game scene): fix animation timer too fast for high fpsAdded: new/changed png's of Item Armor/ShieldAdded: new png's of Itemsupdate(ui): change background image #14resolve merge conflictMerge branch 'development' into 'sound'HOTFIX: Programm was still running, after its being closedv0.4.7v0.4.7update READMEfix(ui): fix weird drop down menu behaviourMerge branch 'ui' into 'development'v0.4.6v0.4.6fix(music player): fix game state not setting when credits are playingfix(ui): fix backgorund imagefix(easter egg): fix counter not updating #20Merge branch 'sound' into 'development'v0.4.5v0.4.5FIX: Adaption of SoundEffects-Volume #22Merge branch 'sound' into 'development'Merge branch 'development' into 'sound'ADD: Break Sound, UPDATE: ACCESS Modificatorhotfix: NullPointerException when creating map with dark lands biom selectedv0.4.4v0.4.4update: game music and licensesAdded: ShieldItemframe Animation that does not yet have logic.Update: Classes for Clean Codecand TODOS as problemsUpdate: Classes for Clean CodeAdd: Explosions spawn now after bomb first explodes, not at the same time anymore. Moved most of the bomb logic into Bomb.java ClassFIX: Empty List to ensure none of the previous elements are in the listADD: SFX: Bomb Sound #22ADD: SFX: Walking, HIT, Heal, Sword Swing #22update: cinematic intro #17Merge branch 'ui' into 'development'v0.4.3v0.4.3Add: Start of Explosions spawning after bomb first explodes, not at the same time anymore, finally.
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