Expired
Milestone
Dec 15, 2023–Jan 29, 2024
Advanced Game Engine
- Rendering of detailed Sprites
- Rendering of Animations
- Sound-effects
- Music-System
- Main-Menu
- Settings
- Pause-Menu
- Splash-screen
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Remaining
Guideline
Burnup chart
Total
Completed
Unstarted Issues (open and unassigned)
1
2
Ongoing Issues (open and assigned)
0
Completed Issues (closed)
33
35
- Change Entity Explosion/CollisionHandler
- method implementation
- key input
- map creation depending on selected biom
- Pause Method for GameLoop
- Add new Items like Armor or other stuff
- different sounds depending on gameplay action
- Enum for gameplay tracking
- studio logo
- Balancing
- Gameplay programming
- Different player implementations for game modes
- Game Modes
- Game States
- Local & Network Gamemode
- Credits
- Intro
- Finish Menu
- credit roll
- intro cutscene
- engine logo
- animated tiles
- attack animation for player sprites
- walk animation for player sprites
- Play effects at a specific event
- Being able to Switch sounds during game
- Easter Eggs
- Splashscreens
- Pause Menu
- UI
- Working Items
- Basic Camera System
- Implentation of a basic animation system
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