merge LokalGameplay into development
- Jan 15, 2024
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Scherbaum Maximilian authored
# Conflicts: # src/main/java/de/hdm_stuttgart/battlearena/Model/DataStorage/Classes/RuntimeInfo.java
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Schlütter Yannik authored
TileManager.java: Changed: tileMap to public static, Added: new Tile and 1 new TileType from TileFactory.java TileFactory.java: Added: new Tiletype "destructible" TileType.java: Added 2 new enumTypes GameSceneController.java: Changed: diffTileCount to 6, Added checkHealTile in renderContent Method Player.java: Added TileManager import, checkHealTile Method, Added new Code in attack Method to make a heart spawn when attacking an enemy, started using healPlayer Method NetworkPlayerTwo.java: Added checkHealTile Method and healPlayerMethod ITile.java: Added getDestruction Method IEntity.java: Added checkHealTile and healPlayer BackgroundTile.java: Added Methods for destruction type
36bf0c38 -
Scherbaum Maximilian authoredb5a7035f
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Scherbaum Maximilian authored53a732e3
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- Jan 10, 2024
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Scherbaum Maximilian authored447c1383
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Scherbaum Maximilian authored
delete: LocalPlayerTwo.java, update: Player.java implemented different stats for EntityClass.java and connected inputs for local game mode, add: PlayerMode.java #70 #71 #72 #73
4f56bc72 -
Scherbaum Maximilian authored
create: GameMode.java, create: GameState.java, update: RuntimeInfo.java implementation of different game modes and states, update: GameSceneController.java implementation of RuntimeInfo, create: LocalPlayerTwo.java
fce2ee2d
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