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Commit 686de2b1 authored by Herkenhoff Max's avatar Herkenhoff Max
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Dumped teleport movement

parent a45e34db
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......@@ -223,6 +223,8 @@ GameObject:
- component: {fileID: 11465950}
- component: {fileID: 5004103365690547399}
- component: {fileID: 6673289487469889140}
- component: {fileID: 7265208507108320156}
- component: {fileID: 5962141157040231414}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
......@@ -317,6 +319,41 @@ MonoBehaviour:
actionPath:
needsReinit: 0
ClimberHandle: {fileID: 6693927878167917549}
--- !u!114 &7265208507108320156
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 107946}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f208cb0d51f8bbe469db6ac5a4cd2b91, type: 3}
m_Name:
m_EditorClassIdentifier:
JoystickInput:
actionPath: /actions/default/in/Touchpad
needsReinit: 0
PlayerSpeed: 1
PlayerGravity: 9.81
--- !u!143 &5962141157040231414
CharacterController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 107946}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Height: 1.5
m_Radius: 0.37
m_SlopeLimit: 45
m_StepOffset: 0.3
m_SkinWidth: 0.08
m_MinMoveDistance: 0.001
m_Center: {x: 0, y: 0.75, z: 0}
--- !u!1 &109154
GameObject:
m_ObjectHideFlags: 0
......
......@@ -25,14 +25,6 @@ namespace Valve.VR
}
}
public virtual SteamVR_Action_Boolean Teleport
{
get
{
return SteamVR_Actions.default_Teleport;
}
}
public virtual SteamVR_Action_Boolean GrabPinch
{
get
......@@ -89,22 +81,6 @@ namespace Valve.VR
}
}
public virtual SteamVR_Action_Boolean SnapTurnLeft
{
get
{
return SteamVR_Actions.default_SnapTurnLeft;
}
}
public virtual SteamVR_Action_Boolean SnapTurnRight
{
get
{
return SteamVR_Actions.default_SnapTurnRight;
}
}
public virtual SteamVR_Action_Boolean ActivateMenu
{
get
......@@ -113,19 +89,11 @@ namespace Valve.VR
}
}
public virtual SteamVR_Action_Boolean Select
{
get
{
return SteamVR_Actions.default_Select;
}
}
public virtual SteamVR_Action_Vector2 MenuSelectionPosition
public virtual SteamVR_Action_Vector2 Touchpad
{
get
{
return SteamVR_Actions.default_MenuSelectionPosition;
return SteamVR_Actions.default_Touchpad;
}
}
......
......@@ -19,8 +19,6 @@ namespace Valve.VR
private static SteamVR_Action_Boolean p_default_InteractUI;
private static SteamVR_Action_Boolean p_default_Teleport;
private static SteamVR_Action_Boolean p_default_GrabPinch;
private static SteamVR_Action_Boolean p_default_GrabGrip;
......@@ -35,15 +33,9 @@ namespace Valve.VR
private static SteamVR_Action_Boolean p_default_HeadsetOnHead;
private static SteamVR_Action_Boolean p_default_SnapTurnLeft;
private static SteamVR_Action_Boolean p_default_SnapTurnRight;
private static SteamVR_Action_Boolean p_default_ActivateMenu;
private static SteamVR_Action_Boolean p_default_Select;
private static SteamVR_Action_Vector2 p_default_MenuSelectionPosition;
private static SteamVR_Action_Vector2 p_default_Touchpad;
private static SteamVR_Action_Vibration p_default_Haptic;
......@@ -73,14 +65,6 @@ namespace Valve.VR
}
}
public static SteamVR_Action_Boolean default_Teleport
{
get
{
return SteamVR_Actions.p_default_Teleport.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Boolean default_GrabPinch
{
get
......@@ -137,22 +121,6 @@ namespace Valve.VR
}
}
public static SteamVR_Action_Boolean default_SnapTurnLeft
{
get
{
return SteamVR_Actions.p_default_SnapTurnLeft.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Boolean default_SnapTurnRight
{
get
{
return SteamVR_Actions.p_default_SnapTurnRight.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Boolean default_ActivateMenu
{
get
......@@ -161,19 +129,11 @@ namespace Valve.VR
}
}
public static SteamVR_Action_Boolean default_Select
{
get
{
return SteamVR_Actions.p_default_Select.GetCopy<SteamVR_Action_Boolean>();
}
}
public static SteamVR_Action_Vector2 default_MenuSelectionPosition
public static SteamVR_Action_Vector2 default_Touchpad
{
get
{
return SteamVR_Actions.p_default_MenuSelectionPosition.GetCopy<SteamVR_Action_Vector2>();
return SteamVR_Actions.p_default_Touchpad.GetCopy<SteamVR_Action_Vector2>();
}
}
......@@ -261,7 +221,6 @@ namespace Valve.VR
{
Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_Pose,
......@@ -269,11 +228,8 @@ namespace Valve.VR
SteamVR_Actions.default_SkeletonRightHand,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.default_SnapTurnLeft,
SteamVR_Actions.default_SnapTurnRight,
SteamVR_Actions.default_ActivateMenu,
SteamVR_Actions.default_Select,
SteamVR_Actions.default_MenuSelectionPosition,
SteamVR_Actions.default_Touchpad,
SteamVR_Actions.default_Haptic,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.platformer_Jump,
......@@ -286,7 +242,6 @@ namespace Valve.VR
SteamVR_Actions.vR_Game_WieldedObjectInteract};
Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_Pose,
......@@ -294,11 +249,8 @@ namespace Valve.VR
SteamVR_Actions.default_SkeletonRightHand,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.default_SnapTurnLeft,
SteamVR_Actions.default_SnapTurnRight,
SteamVR_Actions.default_ActivateMenu,
SteamVR_Actions.default_Select,
SteamVR_Actions.default_MenuSelectionPosition,
SteamVR_Actions.default_Touchpad,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
......@@ -317,14 +269,10 @@ namespace Valve.VR
SteamVR_Actions.mixedreality_ExternalCamera};
Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.default_SnapTurnLeft,
SteamVR_Actions.default_SnapTurnRight,
SteamVR_Actions.default_ActivateMenu,
SteamVR_Actions.default_Select,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset,
......@@ -334,7 +282,7 @@ namespace Valve.VR
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.buggy_Throttle};
Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
SteamVR_Actions.default_MenuSelectionPosition,
SteamVR_Actions.default_Touchpad,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.buggy_Steering};
Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
......@@ -343,16 +291,12 @@ namespace Valve.VR
SteamVR_Actions.default_SkeletonRightHand};
Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.default_SnapTurnLeft,
SteamVR_Actions.default_SnapTurnRight,
SteamVR_Actions.default_ActivateMenu,
SteamVR_Actions.default_Select,
SteamVR_Actions.default_MenuSelectionPosition,
SteamVR_Actions.default_Touchpad,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
......@@ -366,7 +310,6 @@ namespace Valve.VR
private static void PreInitActions()
{
SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/Pose")));
......@@ -374,11 +317,8 @@ namespace Valve.VR
SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze")));
SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
SteamVR_Actions.p_default_ActivateMenu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/ActivateMenu")));
SteamVR_Actions.p_default_Select = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Select")));
SteamVR_Actions.p_default_MenuSelectionPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/default/in/MenuSelectionPosition")));
SteamVR_Actions.p_default_Touchpad = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/default/in/Touchpad")));
SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
......
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