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Recursive ray tracing implemented in a fragment shader
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A web tool for learning about packaging variables, visually exploring their interactions, and experimenting with simulation approaches.
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Reads glTF files and outputs the raw mesh data formatted as JS objects, which can then be used in the WebGL project
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Heinze Emilia / GoikLectures
Creative Commons Zero v1.0 UniversalLecture resources Martin Goik
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Generating documentation from Markdown assemblies and publishing to Gitlab pages.
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Lecture notes for Mobile Application Development
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Grießhaber Daniel / masterthesis
MIT LicenseUpdated -
Jordine Tobias Dr. / laps
Apache License 2.0Updated