diff --git a/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java b/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java
index 33e65841d487e944f45a4ffe03c854abcc5a4c6a..1306fe7c02c0dcc3288dd8e0278686de31d610da 100644
--- a/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java
+++ b/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java
@@ -23,10 +23,7 @@ import javafx.scene.canvas.GraphicsContext;
 
 import javafx.scene.control.Label;
 import javafx.scene.control.Slider;
-import javafx.scene.layout.BorderPane;
-import javafx.scene.layout.Pane;
-import javafx.scene.layout.StackPane;
-import javafx.scene.layout.VBox;
+import javafx.scene.layout.*;
 import javafx.scene.shape.Rectangle;
 import javafx.scene.text.Font;
 import javafx.scene.text.Text;
@@ -50,7 +47,7 @@ public class GameSceneController implements Initializable {
     @FXML
     private Pane playerPane, enemyPane;
     @FXML
-    private Label playerHp, enemyHp;
+    private Label playerHp, enemyHp, time, round;
     @FXML
     private StackPane stackPane;
     Screen screen = Screen.getPrimary();
@@ -108,13 +105,11 @@ public class GameSceneController implements Initializable {
         enemyHp.setFont(Font.loadFont(getClass().getResourceAsStream("/fonts/StarshipShadow.ttf"), 55));
         playerHp.setText("100%");
         playerHp.setMinWidth(120);
+        playerHp.setMaxWidth(120);
         enemyHp.setText("100%");
         enemyHp.setMinWidth(120);
 
 //        stopping the VBox from shrinking when health bar gets smaller
-//        healthVBox.setMinWidth(healthBarWidth);
-//        healthVBox.setMaxWidth(healthBarWidth);
-//        hpVBox.setMinWidth(110);
         playerPane.setMinWidth(healthBarWidth);
         playerPane.setMaxWidth(healthBarWidth);
         enemyPane.setMinWidth(healthBarWidth);
@@ -125,8 +120,8 @@ public class GameSceneController implements Initializable {
 
 //        make it responsive
         if (ScreenClasses.inRange((int) diagonalInches) == ScreenClasses.INCH27) {
-            canvas2D.setScaleX(1.2);
-            canvas2D.setScaleY(1.2);
+            canvas2D.setScaleX(1.5);
+            canvas2D.setScaleY(1.5);
         } else if (ScreenClasses.inRange((int) diagonalInches) == ScreenClasses.INCH13_SURFACE) {
 //            TODO: make a enum for MacBook screens
         } else {
diff --git a/src/main/resources/fxml/GameScene.fxml b/src/main/resources/fxml/GameScene.fxml
index 48025acc51bc51251137d7124003f4670900035e..6d70dc666e6853e4ab00cbc6f775eed560ad16dc 100644
--- a/src/main/resources/fxml/GameScene.fxml
+++ b/src/main/resources/fxml/GameScene.fxml
@@ -28,24 +28,26 @@
             <Pane prefHeight="50.0" VBox.vgrow="ALWAYS" />
             <HBox alignment="CENTER" spacing="30.0">
                <children>
-                  <HBox alignment="CENTER_RIGHT" spacing="10.0">
+                  <HBox alignment="CENTER_RIGHT" fillHeight="false" spacing="10.0">
                      <children>
-                        <Pane fx:id="playerPane" HBox.hgrow="ALWAYS">
+                        <Label text="Player HP" />
+                        <Pane fx:id="playerPane" nodeOrientation="RIGHT_TO_LEFT">
                            <children>
-                              <Rectangle fx:id="playerHealth" arcHeight="5.0" arcWidth="5.0" fill="#c92c1a" height="70.0" stroke="BLACK" strokeType="INSIDE" strokeWidth="0.0" width="900.0" />
+                              <Rectangle fx:id="playerHealth" arcHeight="5.0" arcWidth="5.0" fill="#c92c1a" height="50.0" stroke="BLACK" strokeType="INSIDE" strokeWidth="0.0" width="900.0" />
                            </children>
                         </Pane>
                         <Label fx:id="playerHp" alignment="CENTER_RIGHT" />
                      </children>
                   </HBox>
-                  <HBox spacing="10.0">
+                  <HBox alignment="CENTER_LEFT" fillHeight="false" spacing="10.0">
                      <children>
                         <Label fx:id="enemyHp" />
                         <Pane fx:id="enemyPane" HBox.hgrow="ALWAYS">
                            <children>
-                              <Rectangle fx:id="enemyHealth" arcHeight="5.0" arcWidth="5.0" fill="DODGERBLUE" height="70.0" stroke="BLACK" strokeType="INSIDE" strokeWidth="0.0" width="900.0" />
+                              <Rectangle fx:id="enemyHealth" arcHeight="5.0" arcWidth="5.0" fill="DODGERBLUE" height="50.0" stroke="BLACK" strokeType="INSIDE" strokeWidth="0.0" width="900.0" />
                            </children>
                         </Pane>
+                        <Label text="Enemy HP" />
                      </children>
                   </HBox>
                </children>
@@ -54,7 +56,7 @@
       </VBox>
    </top>
    <left>
-      <VBox alignment="CENTER" prefHeight="200.0" prefWidth="100.0" BorderPane.alignment="CENTER">
+      <VBox alignment="CENTER" prefHeight="200.0" prefWidth="300.0" BorderPane.alignment="CENTER">
          <children>
             <Slider fx:id="slider" orientation="VERTICAL" value="100.0" />
             <Slider fx:id="slider2" orientation="VERTICAL" value="100.0" />
@@ -62,6 +64,21 @@
       </VBox>
    </left>
    <right>
-      <VBox prefHeight="200.0" prefWidth="100.0" BorderPane.alignment="CENTER" />
+      <HBox BorderPane.alignment="CENTER">
+         <children>
+            <VBox prefHeight="200.0">
+               <children>
+                  <Pane VBox.vgrow="ALWAYS" />
+                  <Label text="Time:" />
+                  <Label fx:id="time" text="00:30" />
+                  <Pane VBox.vgrow="ALWAYS" />
+                  <Label text="Round:" />
+                  <Label fx:id="round" text="1/3" />
+                  <Pane VBox.vgrow="ALWAYS" />
+               </children>
+            </VBox>
+            <Pane prefWidth="200.0" HBox.hgrow="ALWAYS" />
+         </children>
+      </HBox>
    </right>
 </BorderPane>
diff --git a/src/main/resources/styles/style.css b/src/main/resources/styles/style.css
index 938f7693c3a76d53bf9a90102efe2633d34cfb66..c6d0d1c3446bc10e5bdcf9c19cc7c6d94fb33bce 100644
--- a/src/main/resources/styles/style.css
+++ b/src/main/resources/styles/style.css
@@ -44,7 +44,7 @@
 }
 
 #gameScene {
-    -fx-background-image: url("../textures/images/test.jpg");
+    -fx-background-image: url("../textures/images/game_scene_backgorund.jpg");
     -fx-background-size: cover;
 }
 
diff --git a/src/main/resources/textures/images/game_scene_backgorund.jpg b/src/main/resources/textures/images/game_scene_backgorund.jpg
new file mode 100644
index 0000000000000000000000000000000000000000..4582a8a16813744f793a6f78424321548071ca01
Binary files /dev/null and b/src/main/resources/textures/images/game_scene_backgorund.jpg differ