diff --git a/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java b/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java
index 1306fe7c02c0dcc3288dd8e0278686de31d610da..c6b0ac3e61491feaa1cf08d89bee270999c69885 100644
--- a/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java
+++ b/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java
@@ -14,6 +14,8 @@ import de.hdm_stuttgart.battlearena.Model.Inputs.InputHandler;
 import de.hdm_stuttgart.battlearena.Model.Map.TileManager;
 
 import javafx.animation.AnimationTimer;
+import javafx.beans.value.ChangeListener;
+import javafx.beans.value.ObservableValue;
 import javafx.fxml.FXML;
 import javafx.fxml.Initializable;
 import javafx.geometry.Insets;
@@ -119,22 +121,18 @@ public class GameSceneController implements Initializable {
         enemyHealth.setWidth(healthBarWidth);
 
 //        make it responsive
-        if (ScreenClasses.inRange((int) diagonalInches) == ScreenClasses.INCH27) {
-            canvas2D.setScaleX(1.5);
-            canvas2D.setScaleY(1.5);
-        } else if (ScreenClasses.inRange((int) diagonalInches) == ScreenClasses.INCH13_SURFACE) {
-//            TODO: make a enum for MacBook screens
-        } else {
-            canvas2D.setScaleX(0.87);
-            canvas2D.setScaleY(0.87);
-            playerHealth.setHeight(50);
-            enemyHealth.setHeight(50);
-            BorderPane.setMargin(stackPane, new Insets(-40, 0, 0, 0));
-        }
+        stackPane.heightProperty().addListener((observableValue, oldValue, newValue) -> {
+            canvas2D.setScaleY(newValue.doubleValue() / 870);
+            canvas2D.setScaleX(newValue.doubleValue() / 870);
+        });
+
+        System.out.println(stackPane.heightProperty());
         System.out.println("dpi: " + screen.getDpi());
 
 //        testing hp bar
         slider.valueProperty().addListener((observableValue, oldValue, newValue) -> {
+            System.out.println(stackPane.widthProperty().doubleValue());
+            System.out.println(stackPane.heightProperty().doubleValue());
             double newWidth = healthBarWidth * (newValue.doubleValue() / 100);
             playerHealth.setWidth(newWidth);
             playerHp.setText(newValue.intValue() + "%");