diff --git a/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java b/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java
index 9f8d05f8e5d98cdf18f44ecb7408c496f55a7641..f812d0d04a4d76d6e6256bfadfaa1353b97770bf 100644
--- a/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java
+++ b/src/main/java/de/hdm_stuttgart/battlearena/Controller/GameSceneController.java
@@ -97,9 +97,11 @@ public class GameSceneController implements Initializable {
         AnimationTimer gameLoop = new AnimationTimer() {
             @Override
             public void handle(long l) {
-                graphicsContext2D.clearRect(0, 0, canvas2D.getWidth(), canvas2D.getHeight());
-                renderContent(graphicsContext2D);
-                updateContent();
+                if (!inputHandler.isPause()) {
+                    graphicsContext2D.clearRect(0, 0, canvas2D.getWidth(), canvas2D.getHeight());
+                    renderContent(graphicsContext2D);
+                    updateContent();
+                }
             }
         };
         gameLoop.start();
@@ -138,4 +140,4 @@ public class GameSceneController implements Initializable {
     public int getScaledTileSize() {
         return scaledTileSize;
     }
-}
+}
\ No newline at end of file
diff --git a/src/main/java/de/hdm_stuttgart/battlearena/Model/Inputs/InputHandler.java b/src/main/java/de/hdm_stuttgart/battlearena/Model/Inputs/InputHandler.java
index e307c3892690a66a62de3743814b882d0dea5a24..619475fd0efe408e8a82d4a020a599f6fb87a6c5 100644
--- a/src/main/java/de/hdm_stuttgart/battlearena/Model/Inputs/InputHandler.java
+++ b/src/main/java/de/hdm_stuttgart/battlearena/Model/Inputs/InputHandler.java
@@ -18,39 +18,47 @@ public class InputHandler {
         return inputHandler;
     }
 
-    //Local Player/Player one controls
+    //general input
+    private boolean isPause = false;
+
+    //Local + Network Player one controls
     private boolean moveUp, moveDown, moveLeft, moveRight, attack, bomb;
 
     //Local player two controls
-    private boolean sdMoveUp, sdMoveDown, sdMoveLeft, sdMoveRight, sdAttack, sdbomb;
+    private boolean sdMoveUp, sdMoveDown, sdMoveLeft, sdMoveRight, sdAttack, sdBomb;
 
     public void handleKeyPress(KeyEvent event) {
         KeyCode code = event.getCode();
 
         switch (code) {
+            case ESCAPE:
+                isPause = !isPause;
+                log.debug("Pause button pressed");
+                break;
             case W:
                 moveUp = true;
-                log.debug("Player move up");
+                log.debug("Player one move up");
                 break;
             case S:
                 moveDown = true;
-                log.debug("Player move down");
+                log.debug("Player one move down");
                 break;
             case A:
                 moveLeft = true;
-                log.debug("Player move left");
+                log.debug("Player one move left");
                 break;
             case D:
                 moveRight = true;
-                log.debug("Player move right");
+                log.debug("Player one move right");
                 break;
             case E:
                 attack = true;
-                log.debug("Player attack");
+                log.debug("Player one attack");
                 break;
             case Q:
                 bomb = true;
                 break;
+            //inputs for second player
             case UP:
                 sdMoveUp = true;
                 break;
@@ -67,7 +75,7 @@ public class InputHandler {
                 sdAttack = true;
                 break;
             case CONTROL:
-                sdbomb = true;
+                sdBomb = true;
                 break;
         }
     }
@@ -94,6 +102,7 @@ public class InputHandler {
             case Q:
                 bomb = false;
                 break;
+            //inputs for second player
             case UP:
                 sdMoveUp = false;
                 break;
@@ -110,11 +119,15 @@ public class InputHandler {
                 sdAttack = false;
                 break;
             case CONTROL:
-                sdbomb = false;
+                sdBomb = false;
                 break;
         }
     }
 
+    public boolean isPause() {
+        return isPause;
+    }
+
     public boolean isMoveUp() {
         return moveUp;
     }
@@ -154,11 +167,12 @@ public class InputHandler {
     public boolean isSdAttack() {
         return sdAttack;
     }
+
     public boolean isBomb(){
         return bomb;
     }
+
     public boolean isSdBomb(){
-        return sdbomb;
+        return sdBomb;
     }
-
 }
\ No newline at end of file