diff --git a/Assets/Scripts/PistolScribts/BulletHandler.cs b/Assets/Scripts/PistolScribts/BulletHandler.cs
index 3e4c9ae2d0c1e7f2100555fcd19783759098908e..db95719182b9b9d63651c992498de1b080406b8d 100644
--- a/Assets/Scripts/PistolScribts/BulletHandler.cs
+++ b/Assets/Scripts/PistolScribts/BulletHandler.cs
@@ -28,10 +28,11 @@ public class BulletHandler : MonoBehaviour
         }
     }
 
-    void OnTriggerEnter()
+    void OnTriggerEnter(Collider other)
     {
         Debug.Log("asdasd");
-        //Destroy(gameObject);
+        Destroy(gameObject);
+        Destroy(other.gameObject);
     }
 
     // OnTrigger Destroy