diff --git a/Assets/Scripts/PistolScribts/BulletHandler.cs b/Assets/Scripts/PistolScribts/BulletHandler.cs index 3e4c9ae2d0c1e7f2100555fcd19783759098908e..db95719182b9b9d63651c992498de1b080406b8d 100644 --- a/Assets/Scripts/PistolScribts/BulletHandler.cs +++ b/Assets/Scripts/PistolScribts/BulletHandler.cs @@ -28,10 +28,11 @@ public class BulletHandler : MonoBehaviour } } - void OnTriggerEnter() + void OnTriggerEnter(Collider other) { Debug.Log("asdasd"); - //Destroy(gameObject); + Destroy(gameObject); + Destroy(other.gameObject); } // OnTrigger Destroy