From 04c29f951ad64f27f8b208df552c3a0b09f8cc56 Mon Sep 17 00:00:00 2001 From: coffemakingtoaster <mh340@hdm-stuttgart.de> Date: Wed, 28 Apr 2021 19:44:31 +0200 Subject: [PATCH] add lightsaber --- .vscode/settings.json | 56 + Assets/GrabActionScript.cs | 26 - Assets/GrabActionScript.cs.meta | 11 - Assets/InteractWithObjectInHand.cs | 18 - Assets/InteractWithObjectInHand.cs.meta | 11 - Assets/ItemInteractScript.cs | 18 - Assets/Models/Lightsaber/Empty_Weapon.prefab | 1211 +++++++++++++++++ .../Lightsaber/Empty_Weapon.prefab.meta | 7 + Assets/Models/Lightsaber/Lightsabers(s).fbx | 3 + .../Models/Lightsaber/Lightsabers(s).fbx.meta | 102 ++ Assets/Models/Lightsaber/Materials/Blade.mat | 248 +--- .../Lightsaber/Materials/Blade.mat.meta | 4 +- .../Lightsaber/Materials/Shining Material.mat | 126 ++ .../Materials/Shining Material.mat.meta | 8 + Assets/Models/Lightsaber/Materials/Test.mat | 81 ++ .../Models/Lightsaber/Materials/Test.mat.meta | 8 + Assets/Models/Lightsaber/Materials/dark.mat | 78 ++ .../Models/Lightsaber/Materials/dark.mat.meta | 8 + Assets/PlayerStatus.cs | 9 - Assets/PlayerStatus.cs.meta | 11 - Assets/Scenes/SampleScene.unity | 311 ++++- Assets/Scripts/Lightsaber.cs | 36 - Assets/Scripts/Lightsaber.cs.meta | 11 - Assets/{ => Scripts}/SimpleGrab.cs | 3 - Assets/{ => Scripts}/SimpleGrab.cs.meta | 0 Assets/Scripts/WeaponManager.cs | 71 + .../WeaponManager.cs.meta} | 2 +- .../Materials/URPControllerButtonHints.mat | 275 ++-- .../Materials/URPControllerTextHintAnchor.mat | 273 ++-- .../Materials/URPControllerTextHintLine.mat | 275 ++-- .../Samples/BuggyBuddy/URPLightCone_Blue.mat | 179 +-- .../Samples/Materials/URPflowerMat.mat | 246 ++-- .../Samples/Materials/URPflowerMatOp.mat | 256 ++-- .../Samples/Squishy/Materials/URPSquish.mat | 294 ++-- .../URPTeleportAreaHighlighted.mat | 299 ++-- .../URPTeleportAreaHighlightedBright.mat | 299 ++-- .../URPTeleportAreaHighlightedLow.mat | 299 ++-- .../Materials URP/URPTeleportAreaLocked.mat | 319 ++--- .../Materials URP/URPTeleportAreaVisible.mat | 341 ++--- .../URPTeleportAreaVisibleBright.mat | 339 ++--- .../URPTeleportAreaVisibleLow.mat | 341 ++--- .../Materials URP/URPTeleportPlaySpace.mat | 295 ++-- .../URPTeleportPlayspaceVisualize.mat | 235 ++-- .../URPTeleportPointHighlighted.mat | 239 ++-- .../Materials URP/URPTeleportPointInvalid.mat | 293 ++-- .../Materials URP/URPTeleportPointLocked.mat | 239 ++-- .../Materials URP/URPTeleportPointVisible.mat | 239 ++-- .../Materials URP/URPTeleportPointer.mat | 239 ++-- .../Resources/SteamVR_HoverHighlight_URP.mat | 283 ++-- Packages/manifest.json | 1 + Packages/packages-lock.json | 44 + ProjectSettings/EditorBuildSettings.asset | 2 + ProjectSettings/ProjectSettings.asset | 9 +- ProjectSettings/URPProjectSettings.asset | 2 +- unityProject.vrmanifest | 16 + 55 files changed, 5226 insertions(+), 3423 deletions(-) create mode 100644 .vscode/settings.json delete mode 100644 Assets/GrabActionScript.cs delete mode 100644 Assets/GrabActionScript.cs.meta delete mode 100644 Assets/InteractWithObjectInHand.cs delete mode 100644 Assets/InteractWithObjectInHand.cs.meta delete mode 100644 Assets/ItemInteractScript.cs create mode 100644 Assets/Models/Lightsaber/Empty_Weapon.prefab create mode 100644 Assets/Models/Lightsaber/Empty_Weapon.prefab.meta create mode 100644 Assets/Models/Lightsaber/Lightsabers(s).fbx create mode 100644 Assets/Models/Lightsaber/Lightsabers(s).fbx.meta create mode 100644 Assets/Models/Lightsaber/Materials/Shining Material.mat create mode 100644 Assets/Models/Lightsaber/Materials/Shining Material.mat.meta create mode 100644 Assets/Models/Lightsaber/Materials/Test.mat create mode 100644 Assets/Models/Lightsaber/Materials/Test.mat.meta create mode 100644 Assets/Models/Lightsaber/Materials/dark.mat create mode 100644 Assets/Models/Lightsaber/Materials/dark.mat.meta delete mode 100644 Assets/PlayerStatus.cs delete mode 100644 Assets/PlayerStatus.cs.meta delete mode 100644 Assets/Scripts/Lightsaber.cs delete mode 100644 Assets/Scripts/Lightsaber.cs.meta rename Assets/{ => Scripts}/SimpleGrab.cs (82%) rename Assets/{ => Scripts}/SimpleGrab.cs.meta (100%) create mode 100644 Assets/Scripts/WeaponManager.cs rename Assets/{ItemInteractScript.cs.meta => Scripts/WeaponManager.cs.meta} (83%) create mode 100644 unityProject.vrmanifest diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 00000000..1060b044 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,56 @@ +{ + "files.exclude": + { + "**/.DS_Store":true, + "**/.git":true, + "**/.gitignore":true, + "**/.gitmodules":true, + "**/*.booproj":true, + "**/*.pidb":true, + "**/*.suo":true, + "**/*.user":true, + "**/*.userprefs":true, + "**/*.unityproj":true, + "**/*.dll":true, + "**/*.exe":true, + "**/*.pdf":true, + "**/*.mid":true, + "**/*.midi":true, + "**/*.wav":true, + "**/*.gif":true, + "**/*.ico":true, + "**/*.jpg":true, + "**/*.jpeg":true, + "**/*.png":true, + "**/*.psd":true, + "**/*.tga":true, + "**/*.tif":true, + "**/*.tiff":true, + "**/*.3ds":true, + "**/*.3DS":true, + "**/*.fbx":true, + "**/*.FBX":true, + "**/*.lxo":true, + "**/*.LXO":true, + "**/*.ma":true, + "**/*.MA":true, + "**/*.obj":true, + "**/*.OBJ":true, + "**/*.asset":true, + "**/*.cubemap":true, + "**/*.flare":true, + "**/*.mat":true, + "**/*.meta":true, + "**/*.prefab":true, + "**/*.unity":true, + "build/":true, + "Build/":true, + "Library/":true, + "library/":true, + "obj/":true, + "Obj/":true, + "ProjectSettings/":true, + "temp/":true, + "Temp/":true + } +} \ No newline at end of file diff --git a/Assets/GrabActionScript.cs b/Assets/GrabActionScript.cs deleted file mode 100644 index bdf76fe6..00000000 --- a/Assets/GrabActionScript.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using Valve.VR; - -public class GrabActionScript : MonoBehaviour -{ - - public SteamVR_Action_Boolean input; - public SteamVR_Input_Sources inputSource = SteamVR_Input_Sources.Any; - void Start() - { - input.AddOnStateDownListener(grab, inputSource); - } - - // Update is called once per frame - void Update() - { - - } - - private void grab (SteamVR_Action_Boolean action, SteamVR_Input_Sources sources) { - Debug.Log("grabbed"); - } - -} diff --git a/Assets/GrabActionScript.cs.meta b/Assets/GrabActionScript.cs.meta deleted file mode 100644 index 824fc1f9..00000000 --- a/Assets/GrabActionScript.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 93c4eb9894261dc408673031b8be9685 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/InteractWithObjectInHand.cs b/Assets/InteractWithObjectInHand.cs deleted file mode 100644 index 68b7d3d6..00000000 --- a/Assets/InteractWithObjectInHand.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class InteractWithObjectInHand : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/InteractWithObjectInHand.cs.meta b/Assets/InteractWithObjectInHand.cs.meta deleted file mode 100644 index b2d1c57e..00000000 --- a/Assets/InteractWithObjectInHand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e7e7760f99c04c346b155e7507c51d21 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ItemInteractScript.cs b/Assets/ItemInteractScript.cs deleted file mode 100644 index 4acfb05e..00000000 --- a/Assets/ItemInteractScript.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ItemInteractScript : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Models/Lightsaber/Empty_Weapon.prefab b/Assets/Models/Lightsaber/Empty_Weapon.prefab new file mode 100644 index 00000000..5bdbd673 --- /dev/null +++ b/Assets/Models/Lightsaber/Empty_Weapon.prefab @@ -0,0 +1,1211 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &1024206265645186106 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1024206265645186053} + - component: {fileID: 1024206265645186054} + - component: {fileID: 1024206265645186055} + - component: {fileID: 1024206265645186052} + m_Layer: 0 + m_Name: Cylinder + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1024206265645186053 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1024206265645186106} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0.4357316, z: 0} + m_LocalScale: {x: 0.043056477, y: 0.43573147, z: 0.043056477} + m_Children: [] + m_Father: {fileID: 6129079827305942452} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &1024206265645186054 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1024206265645186106} + m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} +--- !u!23 &1024206265645186055 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1024206265645186106} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 4294967295 + m_RendererPriority: 0 + m_Materials: + - 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