diff --git a/Assets/Scenes/SaveSystem.unity b/Assets/Scenes/SaveSystem.unity
new file mode 100644
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diff --git a/Assets/Scenes/SaveSystem.unity.meta b/Assets/Scenes/SaveSystem.unity.meta
new file mode 100644
index 0000000000000000000000000000000000000000..371f4f5af92436ae63caca1ae26799588775736f
--- /dev/null
+++ b/Assets/Scenes/SaveSystem.unity.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Scripts/Persistence/Data.meta b/Assets/Scripts/Persistence/Data.meta
new file mode 100644
index 0000000000000000000000000000000000000000..1445bc06287acbf01a554549a5c882c809f40d15
--- /dev/null
+++ b/Assets/Scripts/Persistence/Data.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Persistence/Data/GameData.cs b/Assets/Scripts/Persistence/Data/GameData.cs
new file mode 100644
index 0000000000000000000000000000000000000000..0a44e2503cae0c87ec401a2f63de3491cec5468e
--- /dev/null
+++ b/Assets/Scripts/Persistence/Data/GameData.cs
@@ -0,0 +1,17 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[System.Serializable]
+public class GameData
+{
+    public int score;
+
+    // the value defined in this constructor will be the default values
+    // the game starts with when there's no data to load
+
+    public GameData()
+    {
+        this.score = 0;
+    }
+}
diff --git a/Assets/Scripts/Persistence/Data/GameData.cs.meta b/Assets/Scripts/Persistence/Data/GameData.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..f97dc544e5f308079c52c4d3293752426b9cf072
--- /dev/null
+++ b/Assets/Scripts/Persistence/Data/GameData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5f64da67d3f0b4c119f12c5e8b648814
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Persistence/DataPersistenceManager.cs b/Assets/Scripts/Persistence/DataPersistenceManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..25de3369c772cbf1108d8be48ea417321b46c0a9
--- /dev/null
+++ b/Assets/Scripts/Persistence/DataPersistenceManager.cs
@@ -0,0 +1,88 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System.Linq;
+
+public class DataPersistenceManager : MonoBehaviour
+{
+    [Header("File Storage Config")]
+
+    [SerializeField] private string fileName;
+
+    private GameData gameData;
+
+    private List<IDataPersistence> dataPersistenceObjects;
+
+    private FileDataHandler dataHandler;
+
+    public static DataPersistenceManager instance { get; private set; } // able to get the instance publicly, but only be able to modify the instance privately
+
+    private void Awake()
+    {
+        if (instance != null)
+        {
+            Debug.LogError("Found more than one Data Persistence Manager in the scene.");
+        }
+
+        instance = this;
+    }
+
+    private void Start()
+    {
+        this.dataHandler = new FileDataHandler(Application.persistentDataPath, fileName); // Will give the operating system standard directory for persisting data in a unity project
+        this.dataPersistenceObjects = FindAllDataPersistenceObjects();
+        LoadGame(); // Game is loaded on startup
+    }
+
+    public void NewGame()
+    {
+        this.gameData = new GameData(); //create a new game
+    }
+
+    public void LoadGame()
+    {
+        // load any saved data from a file using the data handler
+        this.gameData = dataHandler.Load();
+        // if no data can be loaded, initialize to a new game
+        if (this.gameData == null)
+        {
+            Debug.Log("No data was found. Initializing data to defaults.");
+            NewGame();
+        }
+        // push the loaded data to all other scripts that need it
+        foreach (IDataPersistence dataPersistenceObj in dataPersistenceObjects)
+        {
+            dataPersistenceObj.LoadData(gameData);
+        }
+
+        Debug.Log("Loaded score count = " + gameData.score);
+    }
+
+    public void SaveGame()
+    {
+        // pass the data to other scripts so they can update it
+        foreach (IDataPersistence dataPersistenceObj in dataPersistenceObjects)
+        {
+            dataPersistenceObj.SaveData(ref gameData);
+        }
+
+        Debug.Log("Saved score count = " + gameData.score);
+
+        // save the data to file using the data handler
+        dataHandler.Save(gameData);
+    }
+
+    private void OnApplicationQuit()
+    {
+        SaveGame(); // Game will be saved when the Game gets closed
+    }
+
+    private List<IDataPersistence> FindAllDataPersistenceObjects()
+    {
+        IEnumerable<IDataPersistence> dataPersistenceObjects = FindObjectsOfType<MonoBehaviour>().OfType<IDataPersistence>(); //Finds all scripts that implemented the data persistence interface in our scene. Those scripts need to extend from MonoBehaviour to be found in this way
+
+        return new List<IDataPersistence>(dataPersistenceObjects);
+
+    }
+
+}
diff --git a/Assets/Scripts/Persistence/DataPersistenceManager.cs.meta b/Assets/Scripts/Persistence/DataPersistenceManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8565ee33d1f1cc9a860d643f2804ed6beb26d893
--- /dev/null
+++ b/Assets/Scripts/Persistence/DataPersistenceManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 76a12b2ce14884d9d8b851b3e44bb359
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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+  userData: 
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diff --git a/Assets/Scripts/Persistence/FileDataHandler.cs b/Assets/Scripts/Persistence/FileDataHandler.cs
new file mode 100644
index 0000000000000000000000000000000000000000..810865ad0924ad5fc4115ce2474c204db0a9be5d
--- /dev/null
+++ b/Assets/Scripts/Persistence/FileDataHandler.cs
@@ -0,0 +1,76 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System;
+using System.IO;
+
+public class FileDataHandler
+{
+    private string dataDirPath = ""; 
+
+    private string dataFileName = "";
+
+    public FileDataHandler(string dataDirPath, string dataFileName)
+    {
+        this.dataDirPath = dataDirPath;
+        this.dataFileName = dataFileName;
+    }
+
+    public GameData Load()
+    {
+        // use Path.Combine to account for diffrent OS's having different path seperators
+        string fullPath = Path.Combine(dataDirPath, dataFileName);
+        GameData loadedData = null;
+        if (File.Exists(fullPath))
+        {
+            try
+            {
+                // load the serialized data from the file
+                string dataToLoad = "";
+                // we use using() blocks as they ensure that the connection to that file is closed once we're done reading or writing to it
+                using (FileStream stream = new FileStream(fullPath, FileMode.Open))
+                {
+                    using (StreamReader reader = new StreamReader(stream))
+                    {
+                        dataToLoad = reader.ReadToEnd();
+                    }
+                }
+                // deserialize the data from Json back into the C# object
+                loadedData = JsonUtility.FromJson<GameData>(dataToLoad);
+            }
+            catch (Exception e)
+            {
+                Debug.LogError("Error occured when trying to load data from file: " + fullPath + "\n" + e);
+            }
+        }
+        return loadedData;
+    }
+
+    public void Save(GameData data)
+    {
+        // use Path.Combine to account for diffrent OS's having different path seperators
+        string fullPath = Path.Combine(dataDirPath, dataFileName); 
+        try
+        {
+            // create the directory the file will be written to if it doesn't already exist
+            Directory.CreateDirectory(Path.GetDirectoryName(fullPath));
+
+            // serialize the C# game data object into Json
+            string dataToStore = JsonUtility.ToJson(data, true); // the second parameter true is optional, it let's us format the Json
+
+            // write the serialized data to the file
+            // we use using() blocks as they ensure that the connection to that file is closed once we're done reading or writing to it
+            using (FileStream stream = new FileStream(fullPath, FileMode.Create))
+            {
+                using (StreamWriter writer = new StreamWriter(stream))
+                {
+                    writer.Write(dataToStore);
+                }
+            }
+        }
+        catch (Exception e)
+        {
+            Debug.LogError("Error occured when trying to save data to file: " + fullPath + "\n" + e);
+        }
+    }
+}
diff --git a/Assets/Scripts/Persistence/FileDataHandler.cs.meta b/Assets/Scripts/Persistence/FileDataHandler.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..cdbaad56b3963c5bf5e651382145efe5a15785ec
--- /dev/null
+++ b/Assets/Scripts/Persistence/FileDataHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1a071c7a33cc2455e8d141aec44b8d28
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
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+  assetBundleVariant: 
diff --git a/Assets/Scripts/Persistence/GameSession.cs b/Assets/Scripts/Persistence/GameSession.cs
index 6744044b4d9bff454a4b028d40a1ed57dae7d70d..558ca0706f83f056b038aa1b7775e7fca4825537 100644
--- a/Assets/Scripts/Persistence/GameSession.cs
+++ b/Assets/Scripts/Persistence/GameSession.cs
@@ -4,11 +4,11 @@ using UnityEngine;
 using UnityEngine.SceneManagement;
 using TMPro;
 
-public class GameSession : MonoBehaviour
+public class GameSession : MonoBehaviour, IDataPersistence
 {
 
-    [SerializeField] int playerLives = 3;
-    [SerializeField] int score = 0;
+    [SerializeField] private int playerLives = 3;
+    [SerializeField] private int score = 0;
     [SerializeField] TextMeshProUGUI livesCounter;
     [SerializeField] TextMeshProUGUI scoreText;
 
@@ -27,6 +27,16 @@ public class GameSession : MonoBehaviour
      
     }
 
+    public void LoadData(GameData data)
+    {
+        this.score = data.score;
+    }
+
+    public void SaveData(ref GameData data)
+    {
+        data.score = this.score;
+    }
+
     void Start()
     {
         livesCounter.text = playerLives.ToString();
@@ -51,9 +61,9 @@ public class GameSession : MonoBehaviour
     public void AddToScore(int pointsToAdd)
     {
         score += pointsToAdd;
-        scoreText.text = score.ToString();
     }
-     
+
+    
 
 
     void TakeLife()
@@ -64,6 +74,11 @@ public class GameSession : MonoBehaviour
         livesCounter.text = playerLives.ToString();
     }
 
+    private void Update()
+    {
+        scoreText.text = score.ToString();
+    }
+
     /*void GoToLastCheckpoint()
     {
 
diff --git a/Assets/Scripts/Persistence/IDataPersistence.cs b/Assets/Scripts/Persistence/IDataPersistence.cs
new file mode 100644
index 0000000000000000000000000000000000000000..818763e5bd2914f5285242e0658e5c9e8716d277
--- /dev/null
+++ b/Assets/Scripts/Persistence/IDataPersistence.cs
@@ -0,0 +1,10 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public interface IDataPersistence
+{
+    void LoadData(GameData data);     // the implementing script only cares about reading the data
+
+    void SaveData(ref GameData data); // we pass the reference here so that when we save data, we allow the implementing script to modify the data
+}
diff --git a/Assets/Scripts/Persistence/IDataPersistence.cs.meta b/Assets/Scripts/Persistence/IDataPersistence.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ddc1070bc69d404301242d876e2eadbbf1d68098
--- /dev/null
+++ b/Assets/Scripts/Persistence/IDataPersistence.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 75e6e21ee4b1742b1a828eb8df31fc3c
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Persistence/Info.cs b/Assets/Scripts/Persistence/Info.cs
new file mode 100644
index 0000000000000000000000000000000000000000..973ffff8fc5e09673429c98e101995a8f2e74be1
--- /dev/null
+++ b/Assets/Scripts/Persistence/Info.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Info : MonoBehaviour
+{
+    
+    void Start()
+    {
+        Debug.Log(Application.persistentDataPath);
+    }
+}
diff --git a/Assets/Scripts/Persistence/Info.cs.meta b/Assets/Scripts/Persistence/Info.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..6b47b27735763fbc7f74405f85d64149df360799
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+++ b/Assets/Scripts/Persistence/Info.cs.meta
@@ -0,0 +1,11 @@
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