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diff --git a/Assets/Scenes/Main.unity.meta b/Assets/Scenes/Main.unity.meta
new file mode 100644
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diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
new file mode 100644
index 0000000000000000000000000000000000000000..4bd829a998a7a2e6d0921139ad7dea7e402745e7
--- /dev/null
+++ b/Assets/Scripts/PlayerMovement.cs
@@ -0,0 +1,60 @@
+using UnityEngine;
+using UnityEngine.InputSystem;
+
+public class PlayerMovement : MonoBehaviour
+{
+    [SerializeField] private float runSpeed = 7.0f;
+    [SerializeField] private float jumpSpeed = 20.0f;
+
+    private Vector2 moveInput;
+    private Rigidbody2D myRigidbody2D;
+    private Animator myAnimator;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        myRigidbody2D = GetComponent<Rigidbody2D>();
+        myAnimator = GetComponent<Animator>();
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        Run();
+        FlipSprite();
+    }
+
+    void OnMove(InputValue value)
+    {
+        moveInput = value.Get<Vector2>();
+        Debug.Log(moveInput);
+    }
+
+    void OnJump(InputValue value)
+    {
+        if (value.isPressed)
+        {
+            myRigidbody2D.velocity += new Vector2(0f, jumpSpeed);
+        }
+        Debug.Log(moveInput);
+    }
+
+    private void Run()
+    {
+        Vector2 playerVelocity = new Vector2(moveInput.x * runSpeed, myRigidbody2D.velocity.y);
+        myRigidbody2D.velocity = playerVelocity;
+        bool playerHasHorizontalSpeed = Mathf.Abs(myRigidbody2D.velocity.x) > Mathf.Epsilon;
+        myAnimator.SetBool("isRunning", playerHasHorizontalSpeed);
+    }
+
+    private void FlipSprite()
+    {
+        bool playerHasHorizontalSpeed = Mathf.Abs(myRigidbody2D.velocity.x) > Mathf.Epsilon;
+
+        if (playerHasHorizontalSpeed)
+        {
+            transform.localScale = new Vector2(Mathf.Sign(myRigidbody2D.velocity.x), 1f);
+        }
+
+    }
+}
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diff --git a/Assets/Sprites/README - License details.txt b/Assets/Sprites/README - License details.txt
new file mode 100644
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--- /dev/null
+++ b/Assets/Sprites/README - License details.txt	
@@ -0,0 +1,3 @@
+These assets are provided as part of GameDev.tv's Complete Unity Developer 2D course and a part of the Super Platformer Assets created by Foxfin and available on the Unity Asset store - https://assetstore.unity.com/packages/2d/environments/super-platformer-assets-42013.
+
+You are permitted to use these with a personal license which means you can use them for your student project and for learning but you CANNOT use them in a published game. To use these assets in a published game you will need to purchase the asset pack from the asset store - https://assetstore.unity.com/packages/2d/environments/super-platformer-assets-42013
\ No newline at end of file
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new file mode 100644
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new file mode 100644
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new file mode 100644
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diff --git a/Packages/manifest.json b/Packages/manifest.json
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--- a/Packages/manifest.json
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@@ -4,6 +4,7 @@
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index 199e77ef3f2a2755f40c5eff2b6e544785804e86..4e92a2c973352a235363d75558899c4c644f9993 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -160,6 +160,15 @@
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     "com.unity.mathematics": {
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diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 82ab0f5910d77eeadb7c1c203cda1daaeac0327f..6e4fb3fdfc78075ccb0f3653e1e4a7d5f7c8c638 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -8,4 +8,5 @@ EditorBuildSettings:
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     path: Assets/Scenes/SampleScene.unity
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-  m_configObjects: {}
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diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 23cbf8d8060bfd3499ebe092cc8c48c54b316f55..1ba68031e5081942e780cbcdad255ddba859b15f 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -700,7 +700,7 @@ PlayerSettings:
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diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json
new file mode 100644
index 0000000000000000000000000000000000000000..5e97f8393ecf2f43993e48c5099ca1d47aca011b
--- /dev/null
+++ b/ProjectSettings/SceneTemplateSettings.json
@@ -0,0 +1,121 @@
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+}
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diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
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--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -41,3 +41,12 @@ TagManager:
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     locked: 0
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