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  • v1.0.0
    fdd43472 · Merge branch 'develop' ·
    Release: v1.0.0
    ## v1.0.0 - 17.02.2023
    
    ### Added
    
    * created sprites for enemies, towers and projectiles 
    * map design
    * different types of enemies and towers 
    * different projectile types 
    * shop system for buying towers
    * tower placement with mouse input 
    * enemies following map designed path 
    * score system 
    * health system
    * level system with linearly increasing difficulty 
    * different levels of difficulty
    * saving high scores persistently 
    * saving not finished game
    * multiple screens for different purposes 
    * replaced logger from libgdx with our own 
    * real game lifecycle 
    
    
    
    ### Bugfixes
    
    * aspect ratio fix for screens that are not 16:9
    
    ### Other
    * implemented tests for some functionalities 
    
    ### Known issues
    
    * Mac-OS users need to use the `-XstartOnFirstThread` JVM-Argument in order to run the game
  • MVP
    622e1362 · Properly bump to MVP ·
    Release: MVP
    ## MVP - 07.11.2022
    
    ### Added
    
    * Added a general menu-structure and Preference-Page
    * Integrated box2d into libGDX
    * Created classes for the different entities
    * Created a general game startup that creates a world
    * Added health and damage sysetm for tower vs enemy
    * Added multiple enemy types
    * Created an auto-startup for MVP-Presentation
    
    ### Bugfixes
    
    * Updated libGDX-dependencies to work on Linux as well (and to just be up to date)
    
    ### Other
    * Started implementing map-management
    
    ### Known issues
    
    * Mac-OS users need to use the `-XstartOnFirstThread` JVM-Argument in order to run the game